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This article provides an important basis for Thing-Centered Design

Imagine that Clothespins notify you when the laundry is dry or socks that keep track of how many times they were washed indicate possible applications of IoT.

IoT currently deals with four different products:

1 Products that connect to it users to inform their status and receive orders.

2 products that connect to its users and learn from these interactions to become more intelligent.

3 Products that are connected to other products to exchange status information that is used to steer rule-based behavior

4.Products that do not connect to the user or other products via internet, but have an internal architecture that can adapt to behavior of user.

This products can learn and evolve

Actor-Network Theory: Human and non human are studied as equal actors in any kind of network and their agencies can be continuously transformed into one another.

Object Oriented Ontology (OOO) represents the philosophical positions that dissociate philosophy from anthropocentrism and consider objects to live an existence that exxceeds the relations with humans. Central to this proposition is considering objects as entities in their own right without requiring recouse to human use, perception or meaning making.

According to Activity theory, understanding two or more actors is only possible through analyzing the relationship/ activity between them —an understanding that cannot be achieved by focusing on the subject or object separately.

Ambient Intelligence(AML) refers to the Environment -embedded electronic systems that are sensitive and responsive to the presence of people.

Recently , the concept human- computer integration has beeb proposed to replace the traditional human-computer interaction.

Integration is defined through a codependent partnership between the user and the product in which partners construct meaning around each other’s activities. negotiate and sometimes compromise